Let's say I took a deck of cards, and I wrote "This card can destroy the 7 of spades" on the 3 of clubs. So, what is it about Battleship that particularly draws you? Is it the theme of nautical warfare? The psychological component in trying to figure out where your opponent placed her ships, and how to place your own in an advantageous manner? The way it deals with hidden information? The physicality of the components? Figure THAT out and go from there.Ī lot of games that rely on theme tend to have too many cooks in the kitchen, or have bits that could potentially interact but never do. It's just that the rules on how you can play tiles are based off the color and shape on the tiles, not the English language. You have a hand of square tiles that you play in a line using an established set of rules, trying to score points off lots of adjacent small words, or off long perpendicular words, and also not leave room for your opponents to play. Obviously, Words With Friends is a game that's very clearly "like Scrabble" - but then again, so is Qwirkle. Let me explain better - Let's say I wanted to make a game that's "like Scrabble". More importantly - don't think about adding things to Battleship - think about making a game that has the core bits you like from Battleship, but with the new things that you want. You don't own the Battleship IP (right?), so there's no point getting too attached to it - even if you only play it with you and your friends it'll be more satisfying if you make something that stands on its own. If you want, think of making a game that's "Like Battleship, but different in these ways". Pause halt yield cease slooooow down buddy.įirst of all, don't think of making "Battleship Plus".
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