There is not much to say about Bejeweld: It looks decent and it plays decent, but nothing special. Unlike most simple games like Dear Runner and Mario there is just nothing that actually makes me want to play it. Once I get playing it's fun for a few minutes and then I go back to work. I only play this game every once in a while when I am bored, but never because I actually want to. It is incredibly simple and there is barely anything special. I have witnessed moments when I racked up highscores just because the explosions kept coming. The game often plays itself, after you take out a few blocks new ones appear on the top and that means those blocks can also disappear when they drop next to the same kind. The producers apparently used random images from Google for their background because there is a lot of uninspiring and pixelated scenery pictures in the back. The game is also very colorful and that is always a plus in my book. The explosions and electricity are fun to watch and clearly used to appeal to the youth. Personally I also enjoyed moving the shapes around and watching them explode and getting four or five of them in a row is always exciting. This game is for all ages and both my younger sister and my grandmother said the game was fun and challenging at times. So enjoy yourself, but be prepared for a little frustration along the way. Fortunately this game is developed enough for such a simple premise. The problem with paying more for a shareware game online than you would a retail game at your local software store is that you can feel like you're not getting your money's worth. How about the timebombs from the Puzzle mode? Or colliding two hypercubes together?Īn online "hall of fame" with score submittal would be nice, but doesn't detract from the game itself. Maybe I haven't discovered them yet, but some more special gems, other than the 4x powergem and 5x hypercube, would be cool. The first Classic level is unique - you will not run out of moves (believe me, I've had plenty of opportunities :). The potential number of matches at the start of each level seems random. Also, I'm not sure the levels in Classic mode get progressively difficult. I'm often thinking "no no, don't tell me, I'll find it!". Hints should only be given if you ask for them. Even Freecell tells you when you only have one move left. I'm calmly moving around jewels, and without warning, I suddenly run out of moves and a deep, loud voice bellows "NO MORE MOVES", and the jewels shake and explode. But more variety and more upbeat parts wouldn't hurt. The quality is good and it sets a relaxing mood, and it's long enough to not get too tedious. If you get good enough in the Action mode, you'll unlock a bonus play mode - I won't spoil it for you. The puzzle mode is an interesting diversion, and you'll be surprised how tricky the simplest looking grids can be. There isn't even a manual! You'll get the hang of it after the first few tip screens, and after a while develop a bit of strategy. The sound effects work well, and have the range from quiet to loud that they need. :) The backgrounds are very attractive, and the colorful gems and menus build on that enjoyability. I wasn't planning on getting addicted to the game, and here I am, over 100,000 gem matches later. Bejeweled 2 makes for a nice relaxing diversion.
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